Liniman Coach
Stockfish film room · 5-minute chess

Stop losing the thread when the attack is already yours.

This pass is framed like a coach watching tape: board-first moments, clear correction lines, and tiny repeatable drills instead of a dump of engine labels.

8recent games
19conversion misses
2verified missed mates
31danger reps

Training themes

The coach layer turns engine output into repeatable habits. Each theme is countable, so a future agent can track progress automatically.

Theme 01

Checks before snacks

Before grabbing material, run the forcing-move scan: checks → captures → threats. The top card literally had mate available.

2 verified mates missed
Theme 02

Convert while hot

When Stockfish says winning/clearly better, the job is not “find a nice move” — it is keep initiative and remove counterplay.

lost-opportunity stack
Theme 03

King walks need a seatbelt

Several collapses are king-move decisions under pressure. Treat king moves as high-risk: ask what line you are entering.

recurring K-move blunders

Film room

Red is what happened. Green is the coach line. These are the moments worth replaying before the next block of games.

missed mate
Missed matemove 46 · scan checks first

King move instead of the kill shot

Coach line: queen to f3 Qf3#

Verified board mate. Highest-value habit: checks first before any attacking “natural” move.

open source game →
missed mate
Missed matemove 41 · scan checks first

Pawn check when mate was on the board

Coach line: queen to e2 Qe2#

The attack was already decisive. The drill is to stop and find the forcing queen move.

open source game →
lost opportunity
Lost opportunitymove 36 · finish the attack

Quiet pawn move cooled the attack

Coach line: queen to f2 Qf2+

When already winning, prioritize forcing moves and king pressure over “useful” pawn pushes.

open source game →
lost opportunity
Lost opportunitymove 40 · finish the attack

Snack capture instead of the forcing queen route

Coach line: queen to e2 Qe2+

Pattern: grabbing material when the opponent king is the target. Make the king answer first.

open source game →

Label legend

Kept, but demoted. Labels are supporting evidence; the coaching theme is the product.

Keep patternBEST

Engine agrees. Notice what good quiet moves look like.

Tiny leakINACCURACY

Small drift. Useful only when repeated across games.

Pause cueMISTAKE

Real swing: next-time alarm bell.

Danger habitBLUNDER

Big collapse, usually tactical or king-safety related.

Conversion missLOST OPPORTUNITY

You were better, but let the attack cool off.

Win was thereMISSED WIN

A winning route was available, not necessarily mate.

Checkmate scanMISSED MATE

Only used after board-verified checkmate.

FineGOOD

Not perfect, but no real damage.

Game tape

Latest games, compressed into coachable reps instead of notation soup.

film room / game 170683449728

Black timeout vs 373 · d6/g6 queen-pawn defense

open ↗
MISSED MATE 2LOST OPPORTUNITY 8MISTAKE 1INACCURACY 7
  1. MISSED MATEmove 46 · scan checks first

    Played king to g5 Kg5; coach wants queen to f3 Qf3#.

    winning → equal-ish · mate was available
  2. MISSED MATEmove 41 · scan checks first

    Played pawn to d2 d2+; coach wants queen to e2 Qe2#.

    winning → better · mate was available
  3. LOST OPPORTUNITYmove 36 · finish the attack

    Played pawn to b3 b3; coach wants queen to f2 Qf2+.

    winning → clearly better · decisive engine swing
film room / recurring leak

White losses: king-move panic reps

BLUNDER multipleMISTAKE multiple
  1. KING SAFETYtraining tag

    Several big eval drops are king moves under pressure. Treat every king move as a forced-line calculation, not a vibes move.

    next drill: after every candidate king move, find opponent’s strongest check

Next design/system upgrades

Direction for the “eye” agent: make this feel like a serious chess coach, not a data report.

Interactive boardnext

Replace GIF-only cards with a move-stepper board, arrows, and coach voiceover copy.

Coach identitytheme

Film-room language, habit tags, progress counters, and “homework before next game” should drive the UI.

Vision QArequired

Every deploy needs screenshot review for hierarchy, mobile fit, text collisions, and whether the page feels chess-native.